"A computer-based simulated environment intended for its users to inhabit virtual spaces and interact via avatars." (Linda Volonino & Efraim Turban, "Information Technology for Management" 8th Ed, 2011)
"A digital three-dimensional environment in which participants assume an avatar persona and explore and/or engage with the on-screen objects. Second Life is one early example of a virtual world." (Ruth C Clark & Richard E Mayer, "e-Learning and the Science of Instruction", 2011)
"A user-defined 3D world in which people can interact, play, and do business with the help of avatars." (Linda Volonino & Efraim Turban, "Information Technology for Management" 8th Ed, 2011)
"A digital three-dimensional environment in which participants assume an avatar persona and explore and/or engage with the on-screen objects. Second Life is one early example of a virtual world application." (Ruth C Clark & Richard E Mayer, "e-Learning and the Science of Instruction", 2016)
"An immersive, three-dimensional virtual space where one’s avatar interacts with a computer-simulated world. Some people only associate virtual worlds with games, but such environments can be used for decision support." (Ciara Heavin & Daniel J Power, "Decision Support, Analytics, and Business Intelligence 3rd Ed.", 2017)
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