"Rapid prototyping is a method that involves creating a series of prototypes in rapid, iterative cycles. Normally, a prototype is created quickly, presented to users in order to obtain feedback on the design, and then a new prototype is created that incorporates that feedback. This cycle is continued until a fairly stable, satisfactory design emerges, which informs the design of a production-scale system." (M Cameron Jones, "Patchwork Prototyping with Open Source Software", 2007)
"The use of rapid prototyping methodologies is to reduce the production time by using working models of the final product early in a project tends to eliminate time-consuming revisions later on, and by completing design tasks concurrently, rather than sequentially throughout the project. The steps are crunched together to reduce the amount of time needed to develop training or a product. The design and development phases are done simultaneously and the formative evaluation is done throughout the process." (Irene Chen, "Instructional Design Methodologies", 2008)
"A step in software development process that supports user’s involvement in design by allowing users to see and experience the final system before it is built." (Irina Kondratova & Ilia Goldfarb, "Culturally Appropriate Web User Interface Design Study: Research Methodology and Results", 2011)
"A family of technologies that enable the relatively fast and low-cost production of products for testing and evaluation purposes." (Rachel Heinen et al, "Tools for the Process: Technology to Support Creativity and Innovation", 2015)
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