"The process of designing a computer application that utilizes OOP concepts in the design to show active objects that are to be developed." (Greg Perry, "Sams Teach Yourself Beginning Programming in 24 Hours" 2nd Ed., 2001)
"The specification of a logical software solution in terms of software objects, such as their classes, attributes, methods, and collaborations." (Craig Larman, "Applying UML and Patterns", 2004)
"The craft of partitioning the system into objects, organizing the objects into class hierarchies, and devising messages that communicate between the objects. See the Bibliography for references on this subject." (James Robertson et al, "Complete Systems Analysis: The Workbook, the Textbook, the Answers", 2013)
"A modular approach to system design in which functions are logically grouped together along with their data structures into objects. These objects generally correspond to logical real-world entities and interact with other objects through well-defined interfaces and hide their internal data structures to protect them from error by objects that have no need to know the internal workings of the object." (O Sami Saydjari, "Engineering Trustworthy Systems: Get Cybersecurity Design Right the First Time", 2018)
"A software engineering approach that models a system as a group of interacting objects. Each object represents some entity of interest in the system being modeled, and is characterized by its class, its state (data elements), and its behavior. OOAD encompasses Object-oriented analysis (OOA) and Object-oriented design (OOD)." (IQBBA)
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