16 November 2007

🖍️Andreas C Müller - Collected Quotes

"A major challenge in unsupervised learning is evaluating whether the algorithm learned something useful. Unsupervised learning algorithms are usually applied to data that does not contain any label information, so we don’t know what the right output should be. Therefore, it is very hard to say whether a model 'did well'. [...] As a consequence, unsupervised algorithms are used often in an exploratory setting, when a data scientist wants to understand the data better, rather than as part of a larger automatic system. Another common application for unsupervised algorithms is as a preprocessing step for supervised algorithms. Learning a new representation of the data can sometimes improve the accuracy of supervised algorithms, or can lead to reduced memory and time consumption." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"An important property of neural networks is that their weights are set randomly before learning is started, and this random initialization affects the model that is learned. That means that even when using exactly the same parameters, we can obtain very different models when using different random seeds. If the networks are large, and their complexity is chosen properly, this should not affect accuracy too much, but it is worth keeping in mind (particularly for smaller networks)." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"[...]  adding nonlinear features to the representation of our data can make linear models much more powerful. However, often we don’t know which features to add, and adding many features (like all possible interactions in a 100-dimensional feature space) might make computation very expensive. Luckily, there is a clever mathematical trick that allows us to learn a classifier in a higher-dimensional space without actually computing the new, possibly very large representation. This is known as the kernel trick, and it works by directly computing the distance (more precisely, the scalar products) of the data points for the expanded feature representation, without ever actually computing the expansion." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Agglomerative clustering produces what is known as a hierarchical clustering. The clustering proceeds iteratively, and every point makes a journey from being a single point cluster to belonging to some final cluster. Each intermediate step provides a clustering of the data (with a different number of clusters). It is sometimes helpful to look at all possible clusterings jointly. [...] While this visualization provides a very detailed view of the hierarchical clustering, it relies on the two-dimensional nature of the data and therefore cannot be used on datasets that have more than two features. There is, however, another tool to visualize hierarchical clustering, called a dendrogram, that can handle multidimensional datasets." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Before building a machine learning model it is often a good idea to inspect the data, to see if the task is easily solvable without machine learning, or if the desired information might not be contained in the data. Additionally, inspecting your data is a good way to find abnormalities and peculiarities. Maybe some of your irises were measured using inches and not centimeters, for example. In the real world, inconsistencies in the data and unexpected measurements are very common." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Decision trees have two advantages over many of the algorithms [...]: the resulting model can easily be visualized and understood by nonexperts (at least for smaller trees), and the algorithms are completely invariant to scaling of the data. As each feature is processed separately, and the possible splits of the data don’t depend on scaling, no preprocessing like normalization or standardization of features is needed for decision tree algorithms. In particular, decision trees work well when you have features that are on completely different scales, or a mix of binary and continuous features. The main downside of decision trees is that even with the use of pre-pruning, they tend to overfit and provide poor generalization performance. Therefore, in most applications, the ensemble methods we discuss next are usually used in place of a single decision tree." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Essentially, random forests share all of the benefits of decision trees, while making up for some of their deficiencies. One reason to still use decision trees is if you need a compact representation of the decision-making process. It is basically impossible to interpret tens or hundreds of trees in detail, and trees in random forests tend to be deeper than decision trees (because of the use of feature subsets). Therefore, if you need to summarize the prediction making in a visual way to nonexperts, a single decision tree might be a better choice. While building random forests on large datasets might be somewhat time consuming, it can be parallelized across multiple CPU cores within a computer easily." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"For regression tasks, the goal is to predict a continuous number, or a floating-point number in programming terms (or real number in mathematical terms). Predicting a person’s annual income from their education, their age, and where they live is an example of a regression task. When predicting income, the predicted value is an amount, and can be any number in a given range. [...] An easy way to distinguish between classification and regression tasks is to ask whether there is some kind of continuity in the output. If there is continuity between possible outcomes, then the problem is a regression problem." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Gradient boosted decision trees are among the most powerful and widely used models for supervised learning. Their main drawback is that they require careful tuning of the parameters and may take a long time to train. Similarly to other tree-based models, the algorithm works well without scaling and on a mixture of binary and continuous features. As with other tree-based models, it also often does not work well on high-dimensional sparse data." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"How well the uncertainty actually reflects uncertainty in the data depends on the model and the parameters. A model that is more overfitted tends to make more certain predictions, even if they might be wrong. A model with less complexity usually has more uncertainty in its predictions. A model is called calibrated if the reported uncertainty actually matches how correct it is - in a calibrated model, a prediction made with 70% certainty would be correct 70% of the time." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"In binary classification we often speak of one class being the positive class and the other class being the negative class. Here, positive doesn’t represent having benefit or value, but rather what the object of the study is. So, when looking for spam, “positive” could mean the spam class. Which of the two classes is called positive is often a subjective matter, and specific to the domain." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"It’s important to note that model complexity is intimately tied to the variation of inputs contained in your training dataset: the larger variety of data points your data‐ set contains, the more complex a model you can use without overfitting. Usually, collecting more data points will yield more variety, so larger datasets allow building more complex models. However, simply duplicating the same data points or collecting very similar data will not help." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Kernelized support vector machines are powerful models and perform well on a variety of datasets. SVMs allow for complex decision boundaries, even if the data has only a few features. They work well on low-dimensional and high-dimensional data (i.e., few and many features), but don’t scale very well with the number of samples. Running an SVM on data with up to 10,000 samples might work well, but working with datasets of size 100,000 or more can become challenging in terms of runtime and memory usage. Another downside of SVMs is that they require careful preprocessing of the data and tuning of the parameters. This is why, these days, most people instead use tree-based models such as random forests or gradient boosting (which require little or no pre‐ processing) in many applications. Furthermore, SVM models are hard to inspect; it can be difficult to understand why a particular prediction was made, and it might be tricky to explain the model to a nonexpert." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017) 

"Learning a decision tree means learning the sequence of if/else questions that gets us to the true answer most quickly. In the machine learning setting, these questions are called tests (not to be confused with the test set, which is the data we use to test to see how generalizable our model is). Usually data does not come in the form of binary yes/no features as in the animal example, but is instead represented as continuous features [...]. The tests that are used on continuous data are of the form 'Is feature i larger than value a?'" (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Linear regression, or ordinary least squares (OLS), is the simplest and most classic linear method for regression. Linear regression finds the parameters w and b that minimize the mean squared error between predictions and the true regression targets, y, on the training set. The mean squared error is the sum of the squared differences between the predictions and the true values. Linear regression has no parameters, which is a benefit, but it also has no way to control model complexity." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Manifold learning algorithms are mainly aimed at visualization, and so are rarely used to generate more than two new features. Some of them, including t-SNE, com‐ pute a new representation of the training data, but don’t allow transformations of new data. This means these algorithms cannot be applied to a test set: rather, they can only transform the data they were trained for. Manifold learning can be useful for exploratory data analysis, but is rarely used if the final goal is supervised learning. The idea behind t-SNE is to find a two-dimensional representation of the data that preserves the distances between points as best as possible. t-SNE starts with a random twodimensional representation for each data point, and then tries to make points that are close in the original feature space closer, and points that are far apart in the original feature space farther apart. t-SNE puts more emphasis on points that are close by, rather than preserving distances between far-apart points. In other words, it tries to preserve the information indicating which points are neighbors to each other." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Neural networks - particularly the large and powerful ones - often take a long time to train. They also require careful preprocessing of the data, as we saw here. Similarly to SVMs, they work best with 'homogeneous' data, where all the features have similar meanings. For data that has very different kinds of features, tree-based models might work better. Tuning neural network parameters is also an art unto itself. In our experiments, we barely scratched the surface of possible ways to adjust neural network models and how to train them."  (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Ridge regression is also a linear model for regression, so the formula it uses to make predictions is the same one used for ordinary least squares. In ridge regression, though, the coefficients (w) are chosen not only so that they predict well on the training data, but also to fit an additional constraint. We also want the magnitude of coef‐ficients to be as small as possible; in other words, all entries of w should be close to zero. Intuitively, this means each feature should have as little effect on the outcome as possible (which translates to having a small slope), while still predicting well. This constraint is an example of what is called regularization. Regularization means explicitly restricting a model to avoid overfitting." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"The gradient boosted regression tree is another ensemble method that combines multiple decision trees to create a more powerful model. Despite the 'regression' in the name, these models can be used for regression and classification. In contrast to the random forest approach, gradient boosting works by building trees in a serial manner, where each tree tries to correct the mistakes of the previous one. By default, there is no randomization in gradient boosted regression trees; instead, strong pre-pruning is used. Gradient boosted trees often use very shallow trees, of depth one to five, which makes the model smaller in terms of memory and makes predictions faster. The main idea behind gradient boosting is to combine many simple models (in this context known as weak learners), like shallow trees. Each tree can only provide good predictions on part of the data, and so more and more trees are added to iteratively improve performance." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Typically only a subset of the training points matter for defining the decision boundary: the ones that lie on the border between the classes. These are called support vectors and give the support vec‐ tor machine its name. To make a prediction for a new point, the distance to each of the support vectors is measured. A classification decision is made based on the distances to the support vector, and the importance of the support vectors that was learned during training.". (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

"Unsupervised transformations of a dataset are algorithms that create a new representation of the data which might be easier for humans or other machine learning algorithms to understand compared to the original representation of the data. A common application of unsupervised transformations is dimensionality reduction, which takes a high-dimensional representation of the data, consisting of many features, and finds a new way to represent this data that summarizes the essential characteristics with fewer features. A common application for dimensionality reduction is reduction to two dimensions for visualization purposes." (Andreas C Müller & Sarah Guido, "Introduction to Machine Learning with Python: A Guide for Data Scientists", 2017)

14 November 2007

🖍️Joseph Babcock - Collected Quotes

"An important capability for our LLM app to become smarter is to maintain a working memory of its interactions with us - otherwise, it will approach each prompt with no knowledge of our previous interactions. For example, it won’t remember details like where we live or what our interests are, which would make it more challenging to develop useful LLM assistants that can use personal information about us to provide more engaging, relevant responses. It also makes it practically more challenging to code a personalized application if we have to explicitly pass context for this personalized information with each interaction, rather than maintaining it 'for free' through LangChain’s memory functionality. It can also allow us to make the LLM specialized for different users by maintaining different memories on different 'threads' that we can visualize and retrieve from LangSmith."(Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"At the simplest level, a model, be it machine learning or a more classical method such as linear regression, is a mathematical description of how a target variable changes in response to variation in a predictive variable; that relationship could be a linear slope or any of a number of more complex mathematical transformations." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"Data efficiency in LLMs is about maximizing the quality of learning from the available data while minimizing the required dataset size and computational resources. Large datasets are costly to process, and redundant or noisy data can negatively impact model performance. Therefore, data efficiency techniques aim to achieve high model accuracy and generalization with a reduced or optimized dataset. This process includes filtering data for quality, reducing redundancy, and applying sampling techniques to emphasize high-value samples." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"Interpretability is an important requirement when it comes to NLP tasks. For computer vision use cases, visual cues are good enough indicators for understanding how a model perceives or generates outputs (quantification is also a problem there, but we can skip it for now). For NLP tasks, since the textual data is first required to be transformed into a vector, it is important to understand what those vectors capture and how they are used by the models." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"LLMs are great at generating responses while following instructions but a general empirical observation is a marked improvement in performance when prompts are coupled with a few examples (as opposed to zero-shot scenarios). This is not to say that zero-shot performance is bad but the fact that, in real-life settings, our tasks/requirements are generally a bit more nuanced. For instance, LLMs have an inherent capability to infer sentiment for an input sentence but giving a few examples of how to use that inferred sentiment in responding to customer feedback helps." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"LLMs are trained on large volumes of data, which inherently provides them with an immense knowledge base and understanding of different languages. Yet, LLMs at their core are complex text completion engines. Since this knowledge and understanding of language is compressed in a very high-dimensional latent space. LLMs end up using these in a very fluid and intelligible way (which often leads to hallucinations). In order to guide LLMs to focus on specific topics or pieces of information to solve certain tasks, (for instance, question-answering from a given piece of text), it is important to provide contextual information explicitly. While most current generations of LLMs have extremely wide context windows, it is recommended to preprocess context into overlapping smaller chunks for better results, reduced latency, and so on. For similar reasons, it is also recommended to preprocess contextual information in clear and task-specific formats. This aspect of context preprocessing is extremely useful in Retrieval-Gugmented Generation (RAG) scenarios." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"[...] simply put, prompt engineering is the practice of designing and refining prompts to guide generative models, particularly LLMs, to produce desired outputs. A prompt is the input to these models, often in plain language, consisting of task instructions (implicit or explicit) with or without examples, enabling users to tap into the model’s vast capabilities." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"The pre-training step is by far the biggest in terms of data and compute requirements for the whole of the LLM’s lifecycle. Yet fine-tuning is quite resource-intensive when we compare it to traditional machine learning and deep learning workflows. Fine-tuning is also a very important step in improving the quality of the models; hence, it makes sense to understand how we can optimize this step without impacting the performance. Efficiencies in this step also enable us to iterate faster, thereby improving adaptability in many fast-moving domains. In this section, we will focus on some interesting efficient method." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"Transformers are complex models built like LEGO blocks using multiple smart and specialized components. [...] Briefly, a vanilla transformer model consists of separate stacks of encoders and decoders. Each encoder block includes multi-head self-attention, enabling the model to capture relationships between tokens regardless of their positions. Residual connections help maintain gradient flow, preventing the vanishing gradient problem. Layer normalization ensures training stability, and feed-forward layers introduce non-linearity and learn complex token interactions. Decoder blocks contain the same components but also include an encoder-decoder attention mechanism to incorporate context from the encoder. The model uses embedding layers to convert tokens into a continuous latent space for contextual learning and positional encoding to preserve the order of tokens in the sequence." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"When there are hidden layers between the input and output, the problem becomes more complex: when do we change the internal weights to compute the activations that feed into the final output? How do we modify them in relation to the input weights? The insight of the backpropagation technique is that we can use the chain rule from calculus to efficiently compute the derivatives of each parameter of a network with respect to a loss function and, combined with a learning rule, this provides a scalable way to train multilayer networks." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"While the backpropagation procedure provides a way to update interior weights within the network in a principled way, it has several shortcomings that make deep networks difficult to use in practice. One is the problem of vanishing gradients. [...] As the value of the sigmoid function increases or decreases toward the extremes (0 or 1, representing either 'off' or 'on' ), the values of the gradient vanish to near zero. This means that the updates to and , which are products of these gradients from hidden activation functions , shrink toward zero, making the weights change little between iterations and making the parameters of the hidden layer neurons change very slowly during backpropagation. Clearly, one problem here is that the sigmoid function saturates; thus, choosing another nonlinearity might circumvent this problem." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

"The same difficulties that characterize training deep feedforward networks also apply to RNNs; gradients tend to die out over long distances using traditional activation functions (or explode if the gradients become greater than 1). However, unlike feedforward networks, RNNs aren’t trained with traditional backpropagation, but rather a variant known as Backpropagation through Time (BPTT): the network is unrolled, as before, and backpropagation is used, averaging over errors at each time point (since an 'output', the hidden state, occurs at each step). Also, in the case of RNNs, we run into the problem that the network has a very short memory; it only incorporates information from the most recent unit before the current one and has trouble maintaining long-range context. For applications such as translation, this is clearly a problem, as the interpretation of a word at the end of a sentence may depend on terms near the beginning, not just those directly preceding it." (Joseph Babcock & Raghav Bali, "Generative AI with Python and PyTorch" 2nd. Ed., 2025)

13 November 2007

🖍️Nick Bostrom - Collected Quotes

"A genie is a command-executing system: it receives a high-level command, carries it out, then pauses to await the next command. A sovereign is a system that has an open-ended mandate to operate in the world in pursuit of broad and possibly very long-range objectives. Although these might seem like radically different templates for what a superintelligence should be and do, the difference is not as deep as it might at first glance appear." (Nick Bostrom, "Superintelligence", 2014)

"A question distinct from, but related to, the question of kinetics is whether there will be one superintelligent power or many? Might an intelligence explosion propel one project so far ahead of all others as to make it able to dictate the future? Or will progress be more uniform, unfurling across a wide front, with many projects participating but none securing an overwhelming and permanent lead?" (Nick Bostrom, "Superintelligence", 2014)

"A system that has the intelligence amplification superpower could use it to bootstrap itself to higher levels of intelligence and to acquire any of the other intellectual superpowers that it does not possess at the outset. But using an intelligence amplification superpower is not the only way for a system to become a full-fledged superintelligence. A system that has the strategizing superpower, for instance, might use it to devise a plan that will eventually bring an increase in intelligence (e.g. by positioning the system so as to become the focus for intelligence amplification work performed by human programmers and computer science researchers)." (Nick Bostrom, "Superintelligence", 2014)

"A system might thus greatly boost its effective intellectual capability by absorbing pre-produced content accumulated through centuries of human science and civilization: for instance, by reading through the internet. If an AI reaches human level without previously having had access to this material or without having been able to digest it, then the AI’s overall recalcitrance will be low even if it is hard to improve its algorithmic architecture." (Nick Bostrom, "Superintelligence", 2014)

"An agent’s ability to shape humanity’s future depends not only on the absolute magnitude of the agent’s own faculties and resources - how smart and energetic it is, how much capital it has, and so forth - but also on the relative magnitude of its capabilities compared with those of other agents with conflicting goals." (Nick Bostrom, "Superintelligence", 2014) 

"If some day we build machine brains that surpass human brains in general intelligence, then this new superintelligence could become very powerful. And, as the fate of the gorillas now depends more on us humans than on the gorillas themselves, so the fate of our species would depend on the actions of the machine superintelligence." (Nick Bostrom, "Superintelligence: Paths, Dangers, Strategies", 2014)

"Improvements in rationality and intelligence will tend to improve an agent’s decision-making, rendering the agent more likely to achieve its final goals. One would therefore expect cognitive enhancement to emerge as an instrumental goal for a wide variety of intelligent agents. For similar reasons, agents will tend to instrumentally value many kinds of information." (Nick Bostrom, "Superintelligence: Paths, Dangers, Strategies", 2014) 

"Once machines attain some form of human-equivalence in general reasoning ability, how long will it then be before they attain radical superintelligence? Will this be a slow, gradual, protracted transition? Or will it be sudden, explosive?" (Nick Bostrom, "Superintelligence: Paths, Dangers, Strategies", 2014)

"Some paths to superintelligence require great resources and are therefore likely to be the preserve of large well-funded projects. Whole brain emulation, for instance, requires many different kinds of expertise and lots of equipment. Biological intelligence enhancements and brain–computer interfaces would also have a large scale factor: while a small biotech firm might invent one or two drugs, achieving superintelligence along one of these paths (if doable at all) would likely require many inventions and many tests, and therefore the backing of an industrial sector or a well-funded national program. Achieving collective superintelligence by making organizations and networks more efficient requires even more extensive input, involving much of the world economy." (Nick Bostrom, "Superintelligence: Paths, Dangers, Strategies", 2014)

"Suppose that a digital superintelligent agent came into being, and that for some reason it wanted to take control of the world: would it be able to do so?" (Nick Bostrom, "Superintelligence: Paths, Dangers, Strategies", 2014) 

"The fact that there are many paths that lead to superintelligence should increase our confidence that we will eventually get there. If one path turns out to be blocked, we can still progress." (Nick Bostrom, "Superintelligence: Paths, Dangers, Strategies", 2014)

"Various considerations thus point to an increased likelihood that a future power with superintelligence that obtained a sufficiently large strategic advantage would actually use it to form a singleton. The desirability of such an outcome depends, of course, on the nature of the singleton that would be created and also on what the future of intelligent life would look like in alternative multipolar scenarios." (Nick Bostrom, "Superintelligence: Paths, Dangers, Strategies", 2014)

"We can tentatively define a superintelligence as any intellect that greatly exceeds the cog‐ nitive performance of humans in virtually all domains of interest." (Nick Bostrom, "Superintelligence: Paths, Dangers, Strategies", 2014)

"We have seen that a superintelligence could have a great ability to shape the future according to its goals. But what will its goals be? What is the relation between intelligence and motivation in an artificial agent?" (Nick Bostrom, "Superintelligence: Paths, Dangers, Strategies", 2014)

"[...] we use the term 'superintelligence' to refer to intellects that greatly outperform the best current human minds across many very general cognitive domains. This is still quite vague. Different kinds of system with rather disparate performance attributes could qualify as superintelligences under this definition. To advance the analysis, it is helpful to disaggregate this simple notion of superintelligence by distinguishing different bundles of intellectual super-capabilities. There are many ways in which such decomposition could be done. Here we will differentiate between three forms: speed superintelligence, collective superintelligence, and quality superintelligence." (Nick Bostrom, "Superintelligence: Paths, Dangers, Strategies", 2014)

🖍️Yves Hilpisch - Collected Quotes

"Algorithms without data are often worthless. Similarly, algorithms with 'standard' data from typical data sources, such as exchanges or data service providers like Refinitiv or Bloomberg, might only be of limited value. This is due to the fact that such data is intensively analyzed by many, if not all, relevant players in the market, making it hard or even impossible to identify alpha-generating opportunities or similar competitive advantage." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"All in all, it seems questionable whether a superintelligence can be properly and systematically controlled when it has reached that level. After all, its superpowers can at least in principle be used to overcome any human-designed control mechanism." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"Although the normality assumption is a good approximation for many real-world phenomena, such as in physics, it is not appropriate and can even be dangerous when it comes to financial returns." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"Almost no financial return sample data set passes statistical normality tests. Beyond the fact that it has proven useful in other domains, a major reason why this assumption is found in so many financial models is that it leads to elegant and relatively simple mathematical models, calculations, and proofs." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"Even if markets are weakly efficient on an end-of-day basis, they can nevertheless be weakly inefficient intraday. Such statistical ineffi‐ ciencies might result from temporary imbalances, buy or sell pres‐ sures, market overreactions, technically driven buy or sell orders, and so on. The central question is whether such statistical ineffi‐ ciencies, once discovered, can be exploited profitably via specific trading strategies." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"Even strong proponents of a utopian future based on advancements in AI must agree that a dystopian future after a technological singularity cannot be fully excluded. Since the consequences might be catastrophic, dystopian outcomes must play a role in broader discussions about AI and superintelligence." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"In the definition of learning through an algorithm or computer program, it is important to note the difference between the task of learning and the tasks to be learned. Learning means to learn how to (best) execute a certain task, such as estimation or classification." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"It is to be assumed that any form of superintelligence will have instrumental goals that are independent of its main goal. This might lead to a number of unintended consequences, such as the insatiable quest to acquire ever more resources with any means that seem promising." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"Of all the possible paths to superintelligence, AI seems to be the most promising one. Recent successes in the field based on reinforcement learning and neural networks have led to another AI spring, after a number of AI winters. Many even now believe that a superintelligence might not be as far away as we thought even a few years ago. The field currently is characterized by much faster advancements than originally predicted by experts only a short while ago." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"The first and second moment of a probability distribution only describe a normal distribution completely. There are infinitely many other distributions that might share the first two moments with a normal distribution while being completely different." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"The randomized population of training, validation, and test data sets is a common and useful technique for data sets that are neither sequence-like nor temporal in nature. However, when one is dealing, say, with a financial time series, shuffling the data is generally to be avoided because it breaks up temporal structures and sneaks foresight bias into the process by using, for example, later samples for training and implementing the testing on earlier samples." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

"Whereas in supervised learning the training, validation, and test data sets are assumed to exist before the training begins, in RL the agent generates its data itself by interacting with the environment. In many contexts, such as in games, this is a huge simplification. Consider the game of chess: instead of loading thousands of histor‐ical human-played chess games into a computer, an RL agent can generate thousands or millions of games itself by playing against another chess engine or another version of itself, for instance." (Yves Hilpisch, "Artificial Intelligence in Finance A Python-Based Guide", 2021)

11 November 2007

🖍️Mark Needham - Collected Quotes

"A random walk, in general, is sometimes described as being similar to how a drunk person traverses a city. They know what direction or end point they want to reach but may take a very circuitous route to get there. The algorithm starts at one node and somewhat randomly follows one of the relationships forward or backward to a neighbor node. It then does the same from that node and so on, until it reaches the set path length. ('We say somewhat randomly because the number of relationships a node has, and its neighbors have, influences the probability a node will be walked through.)'" (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Adding graph features and context improves predictions, especially in situations where connections matter. [...] Unfortunately, many machine learning approaches today miss a lot of rich contextual information. This stems from ML’s reliance on input data built from tuples, leaving out a lot of predictive relationships and network data. Furthermore, contextual information is not always readily available or is too difficult to access and process. Even finding connections that are four or more hops away can be a challenge at scale for traditional methods. Using graphs, we can more easily reach and incorporate connected data." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"At the most abstract level, graph analytics is applied to forecast behavior and prescribe action for dynamic groups. Doing this requires understanding the relationships and structure within the group. Graph algorithms accomplish this by examining the overall nature of networks through their connections. With this approach, you can understand the topology of connected systems and model their processes." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Betweenness Centrality makes the assumption that all communication between nodes happens along the shortest path and with the same frequency, which isn’t always the case in real life. Therefore, it doesn’t give us a perfect view of the most influential nodes in a graph, but rather a good representation." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Centrality algorithms are used to understand the roles of particular nodes in a graph and their impact on that network. They’re useful because they identify the most important nodes and help us understand group dynamics such as credibility, accessibility, the speed at which things spread, and bridges between groups." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Community formation is common in all types of networks, and identifying them is essential for evaluating group behavior and emergent phenomena. The general prin‐ ciple in finding communities is that its members will have more relationships within the group than with nodes outside their group. Identifying these related sets reveals clusters of nodes, isolated groups, and network structure. This information helps infer similar behavior or preferences of peer groups, estimate resiliency, find nested relationships, and prepare data for other analyses. Community detection algorithms are also commonly used to produce network visualization for general inspection." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Feature extraction is a way to distill large volumes of data and attributes down to a set of representative descriptive attributes. The process derives numerical values (fea‐ tures) for distinctive characteristics or patterns in input data so that we can differenti‐ ate categories in other data. It’s used when data is difficult for a model to analyze directly - perhaps because of size, format, or the need for incidental comparisons. Feature selection is the process of determining the subset of extracted features that are most important or influential to a target goal. It’s used to surface predictive importance as well as for efficiency." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Graph algorithms provide one of the most potent approaches to analyzing connected data because their mathematical calculations are specifically built to operate on relationships. They describe steps to be taken to process a graph to discover its general qualities or specific quantities. Based on the mathematics of graph theory, graph algo‐ rithms use the relationships between nodes to infer the organization and dynamics of complex systems. Network scientists use these algorithms to uncover hidden infomation, test hypotheses, and make predictions about behavior." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Graph embedding is the representation of the nodes and relationships in a graph asfeature vectors. [...] Graph embedding uses graph data slightly differently than in connected feature extraction. It enables us to represent entire graphs, or subsets of graph data, in a numerical format ready for machine learning tasks. This is especially useful for unsu‐pervised learning, where the data is not categorized because it pulls in more contextual information through relationships. Graph embedding is also useful for data exploration, computing similarity between entities, and reducing dimensionality to aid in statistical analysis." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"In classic graph theory, an acyclic graph that is undirected is called a tree. In computer science, trees can also be directed. A more inclusive definition would be a graph where any two nodes are connected by only one path. Trees are significant for understanding graph structures and many algorithms. They play a key role in designing networks, data structures, and search optimizations to improve categorization or organizational hierarchies." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Keep in mind that centrality measures represent the importance of a node in comparison to other nodes. Centrality is a ranking of the potential impact of nodes, not a measure of actual impact. For example, you might identify the two people with the highest cen‐ trality in a network, but perhaps policies or cultural norms are in play that actually shift influence to others. Quantifying actual impact is an active research area to develop additional influence metrics." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Machine learning is not artificial intelligence (AI), but a method for achieving AI. ML uses algorithms to train software through specific examples and progressive improvements based on expected outcome - without explicit programming of how to accomplish these better results. Training involves providing a lot of data to a model and enabling it to learn how to process and incorporate that information." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Make it a habit to run Connected Components to test whether a graph is connected as a preparatory step for general graph analysis. Performing this quick test can avoid accidentally running algorithms on only one disconnected component of a graph and getting incorrect results." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Sometimes the most important cog in the system is not the one with the most overt power or the highest status. Sometimes it’s the middlemen that connect groups or the brokers who the most control over resources or the flow of information. Betweenness Centrality is a way of detecting the amount of influence a node has over the flow of information or resources in a graph. It is typically used to find nodes that serve as a bridge from one part of a graph to another." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Putting together the right mix of features can increase accuracy because it fundamentally influences how our models learn. Because even modest improvements can make a significant difference, our focus in this chapter is on connected features. Connected features are features extracted from the structure of the data. These features can be derived from graph-local queries based on parts of the graph surrounding a node, or graph-global queries that use graph algorithms to identify predictive elements within data based on relationships for connected feature extraction." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Use Degree Centrality if you’re attempting to analyze influence by looking at the number of incoming and outgoing relationships, or find the “popularity” of individual nodes. It works well when you’re concerned with immediate connectedness or near-term probabilities. However, Degree Centrality is also applied to global analysis when you want to evaluate the minimum degree, maximum degree, mean degree, and standard deviation across the entire graph." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"When using community detection algorithms, be conscious of the density of the relationships. If the graph is very dense, you may end up with all nodes congregating in one or just a few clusters. You can counteract this by filtering by degree, relationship weights, or similarity metrics. On the other hand, if the graph is too sparse with few connected nodes, you may end up with each node in its own cluster. In this case, try to incorporate additional relationship types that carry more relevant information." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

"Without peripheral and related information, solutions that attempt to predict behav‐ ior or make recommendations for varying circumstances require more exhaustive training and prescriptive rules. This is partly why AI is good at specific, well-defined tasks, but struggles with ambiguity. Graph-enhanced ML can help fill in that missing contextual information that is so important for better decisions." (Mark Needham & Amy E Hodler, "Graph Algorithms: Practical Examples in Apache Spark and Neo4j", 2019)

10 November 2007

🏗️Software Engineering: Experts (Just the Quotes)

"Many people imagine that graphic charts cannot be understood except by expert mathematicians who have devoted years of study to the subject. This is a mistaken idea, and if instead of passing over charts as if they were something beyond their comprehension more people would make an effort to read them, much valuable time would be saved. It is true that some charts covering technical data are difficult even for an expert mathematician to understand, but this is more often the fault of the person preparing the charts than of the system." (Allan C Haskell, "How to Make and Use Graphic Charts", 1919)

"Today's scientific investigations are so complicated that even experts in related fields may not understand them well. But there is a logic in the planning of experiments and in the analysis of their results that all intelligent people can grasp, and this logic is a great help in determining when to believe what we hear and read and when to be skeptical. This logic has a great deal to do with statistics, which is why statisticians have a unique interest in the scientific method, and why some knowledge of statistics can so often be brought to bear in distinguishing good arguments from bad ones." (Robert Hooke, "How to Tell the Liars from the Statisticians", 1983)

"All things which are proved to be impossible must obviously rest on some assumptions, and when one or more of these assumptions are not true then the impossibility proof fails - but the expert seldom remembers to carefully inspect the assumptions before making their 'impossible' statements." (Richard Hamming, "The Art of Doing Science and Engineering: Learning to Learn", 1997)

"In an argument between a specialist and a generalist the expert usually wins by simply: (1) using unintelligible jargon, and (2) citing their specialist results which are often completely irrelevant to the discussion. The expert is, therefore, a potent factor to be reckoned with in our society. Since experts are both necessary, and also at times do great harm in blocking significant progress, they need to be examined closely. All too often the expert misunderstands the problem at hand, but the generalist cannot carry though their side to completion. The person who thinks they understand the problem and does not is usually more of a curse (blockage) than the person who knows they do not understand the problem." (Richard Hamming, "The Art of Doing Science and Engineering: Learning to Learn", 1997)

"Know the subject matter, learn it fast, or get a trustworthy expert. To identify the unknown, you must know the known. But don't be afraid to challenge experts on the basis of your logical reasoning. Sometimes a knowledge of the subject matter can blind the expert to the novel or unexpected." (Herbert F Spirer et al, "Misused Statistics" 2nd Ed, 1998)

"One reason we tend to accept statistics uncritically is that we assume that numbers come from experts who know what they're doing. [...] There is a natural tendency to treat these figures as straightforward facts that cannot be questioned." (Joel Best, "Damned Lies and Statistics: Untangling Numbers from the Media, Politicians, and Activists", 2001)

"The fact that cognitive diversity matters does not mean that if you assemble a group of diverse but thoroughly uninformed people, their collective wisdom will be smarter than an expert's. But if you can assemble a diverse group of people who possess varying degrees of knowledge and insight, you're better off entrusting it with major decisions rather than leaving them in the hands of one or two people, no matter how smart those people are." (James Surowiecki, "The Wisdom of Crowds", 2005)

"Abstractions matter to users too. Novice users want programs whose abstractions are simple and easy to understand; experts want abstractions that are robust and general enough to be combined in new ways. When good abstractions are missing from the design, or erode as the system evolves, the resulting program grows barnacles of complexity. The user is then forced to master a mass of spurious details, to develop workarounds, and to accept frequent, inexplicable failures." (Daniel Jackson, "Software Abstractions", 2006)

"Much data in databases has a long history. It might have come from old 'legacy' systems or have been changed several times in the past. The usage of data fields and value codes changes over time. The same value in the same field will mean totally different thing in different records. Knowledge or these facts allows experts to use the data properly. Without this knowledge, the data may bc used literally and with sad consequences. The same is about data quality. Data users in the trenches usually know good data from bad and can still use it efficiently. They know where to look and what to check. Without these experts, incorrect data quality assumptions are often made and poor data quality becomes exposed." (Arkady Maydanchik, "Data Quality Assessment", 2007)

"Asking experts to do boring and repetitive, and yet technically demanding tasks is the most certain way of ensuring human error that we can think of, short of sleep deprivation, or inebriation." (David Farley & Jez Humble, "Continuous Delivery: Reliable Software Releases through Build, Test, and Deployment Automation", 2010)

"Experts in the 'Problem' area proceed to elaborate its complexity. They design complex Systems to attack it. This approach guarantees failure, at least for all but the most pedestrian tasks. The problem is a Problem precisely because it is incorrectly conceptualized in the first place, and a large System for studying and attacking the Problem merely locks in the erroneous conceptualization into the minds of everyone concerned. What is required is not a large System, but a different approach. Trying to design a System in the hope that the System will somehow solve the Problem, rather than simply solving the Problem in the first place, is to present oneself with two problems in place of one." (John Gall, "The Systems Bible: The Beginner's Guide to Systems Large and Small"[Systematics 3rd Ed.], 2011)

"The psychology of programming: people have known for a long time now that programming expertise is related directly to the number of different programming paradigms that a programmer is comfortable with - that is, not that he just knows about or knows a bit of, but that he can genuinely program with." (Russel Winder, [in Kevlin Henney’s "97 Things Every Programmer Should Know", 2010])

confusing, steeped in mystery and only truly understood by a few highly technical experts." (Alan Pennington, "The Customer Experience Book", 2016)

"Data from the customer interactions is the lifeblood for any organisation to view, understand and optimise the customer experience both remotely and on the front line! In the same way that customer experience experts understand that it’s the little things that count, it’s the small data that can make all the difference." (Alan Pennington, "The Customer Experience Book", 2016)

"Feature extraction is also the most creative part of data science and the one most closely tied to domain expertise. Typically, a really good feature will correspond to some real‐world phenomenon. Data scientists should work closely with domain experts and understand what these phenomena mean and how to distill them into numbers." (Field Cady, "The Data Science Handbook", 2017)

"The greatest leaders possess a combination of divergent traits: they are both experts and naïve, creative and efficient, serious and playful, social and reclusive - or at the very least, they surround themselves with this dynamic." (Beau Lotto, "Deviate: The Science of Seeing Differently", 2017)

"We, newbies and young programmers, don't like chaos because it makes us dependent on experts. We have to beg for information and feel bad." (Yegor Bugayenko, "Code Ahead", 2018)

"Data-intensive projects generally involve at least one person who understands all the nuances of the application, process, and source and target data. These are the people who also know about all the abnormalities in the data and the workarounds to deal with them, and are the experts. This is especially true in the case of legacy systems that store and use data in a manner it should not be used. The knowledge is not documented anywhere and is usually inside the minds of the people. When the experts leave, with no one having a true understanding of the data, the data are not used properly and everything goes haywire." (Rupa Mahanti, "Data Quality: Dimensions, Measurement, Strategy, Management, and Governance", 2019)

"I believe that the backlash against statistics is due to four primary reasons. The first, and easiest for most people to relate to, is that even the most basic concepts of descriptive and inferential statistics can be difficult to grasp and even harder to explain. […] The second cause for vitriol is that even well-intentioned experts misapply the tools and techniques of statistics far too often, myself included. Statistical pitfalls are numerous and tough to avoid. When we can't trust the experts to get it right, there's a temptation to throw the baby out with the bathwater. The third reason behind all the hate is that those with an agenda can easily craft statistics to lie when they communicate with us  […] And finally, the fourth cause is that often statistics can be perceived as cold and detached, and they can fail to communicate the human element of an issue." (Ben Jones, "Avoiding Data Pitfalls: How to Steer Clear of Common Blunders When Working with Data and Presenting Analysis and Visualizations", 2020)

"It is also important to note that data literacy is not about expecting to or becoming an expert; rather, it is a journey that must begin somewhere." (Angelika Klidas & Kevin Hanegan, "Data Literacy in Practice", 2022)

"Expert knowledge is a term covering various types of knowledge that can help define or disambiguate causal relations between two or more variables. Depending on the context, expert knowledge might refer to knowledge from randomized controlled trials, laws of physics, a broad scope of experiences in a given area, and more." (Aleksander Molak, "Causal Inference and Discovery in Python", 2023)

🏗️Software Engineering: Delivery (Just the Quotes)

"Most programs are too big to be comprehended as a single chunk. They must be divided into smaller pieces that can be conquered separately. That is the only way to write them reliably; it is the only way to read and understand them. [...] When a program is not broken up into small enough pieces, the larger modules often fail to deliver on these promises. They try to do too much, or too many different things, and hence are difficult to maintain and are too specialized for general use." (Brian W Kernighan & Phillip J Plauger, "The Elements of Programming Style", 1974)

"Failure to allow enough time for system test, in particular, is peculiarly disastrous. Since the delay comes at the end of the schedule, no one is aware of schedule trouble until almost the delivery date. Bad news, late and without warning, is unsettling to customers and to managers." (Fred P Brooks, "The Mythical Man-Month: Essays", 1975)

"Users can work with analysts and object designers to formulate and tune system requirements. People from business, analytical and object design disciplines can come together, learn from each other and generate meaningful descriptions of systems that are to be built. Each participant and each project has slightly different concerns and needs. Practical application of use cases can go a long way to improve our ability to deliver just what the customer ordered. (Rebecca Wirfs-Brock, "Designing scenarios: Making the case for a use case framework", 1993)

"If a project has not achieved a system architecture, including its rationale, the project should not proceed to full-scale system development. Specifying the architecture as a deliverable enables its use throughout the development and maintenance process." (Barry Boehm, 1995)

"Projects sometimes fail long before they deliver anything. At some point they may be determined to be too expensive to continue. Or perhaps they took too long to develop and the business need evaporated. Or perhaps the requirements change so often that the developers can never finish one thing without having to stop and start all over on something new. Certainly these are planning failures." (Kent Beck & Martin Fowler, "Planning Extreme Programming", 2000)

"Despite the odds - despite complexity and delay and unpredictable change - a lot of software somehow does get written and delivered and, finally, used. Occasionally, it’s even good. Rarely, it actually does something new and valuable. And in a handful of cases, it achieves all of that on schedule." (Scott Rosenberg, "Dreaming in Code", 2007)

"Agile methods universally rely on an incremental approach to software specification, development, and delivery. They are best suited to application development where the system requirements usually change rapidly during the development process. They are intended to deliver working software quickly to customers, who can then propose new and changed requirements to be included in later iterations of the system. They aim to cut down on process bureaucracy by avoiding work that has dubious long-term value and eliminating documentation that will probably never be used." (Ian Sommerville, "Software Engineering" 9th Ed., 2011)

"In essence, Continuous Integration is about reducing risk by providing faster feedback. First and foremost, it is designed to help identify and fix integration and regression issues faster, resulting in smoother, quicker delivery, and fewer bugs. By providing better visibility for both technical and non-technical team members on the state of the project, Continuous Integration can open and facilitate communication channels between team members and encourage collaborative problem solving and process improvement. And, by automating the deployment process, Continuous Integration helps you get your software into the hands of the testers and the end users faster, more reliably, and with less effort." (John F Smart, "Jenkins: The Definitive Guide", 2011

"Software systems do not exist in isolation. They are used in a social and organizational context and software system requirements may be derived or constrained by that context. Satisfying these social and organizational requirements is often critical for the success of the system. One reason why many software systems are delivered but never used is that their requirements do not take proper account of how the social and organizational context affects the practical operation of the system."(Ian Sommerville, "Software Engineering" 9th Ed., 2011)

"The true professional knows that delivering function at the expense of structure is a fool’s errand. It is the structure of your code that allows it to be flexible. If you compromise the structure, you compromise the future." (Robert C Martin,"The Clean Coder: A code of conduct for professional programmers", 2011)

"Agile development methods require a disciplined approach to ensure that customer feedback, continuous testing, and iterative development actually lead to frequent deliveries of working, valuable software." (Michael Hüttermann et al, "DevOps for Developers", 2013)

"The advantages of Agile processes, including Scrum and Kanban (a method for delivering software with an emphasis on just-in-time delivery), are often nullified because of the obstacles to collaboration, processes, and tools that are built up in front of operations." (Michael Hüttermann et al, "DevOps for Developers", 2013)

"Projects fail from under-communicating, not over-communicating. Even if resource constraints preclude the dependency that you want from being delivered any sooner, clarifying priorities and expectations enables you to plan ahead and work through alternatives." (Edmond Lau, "The Effective Engineer: How to Leverage Your Efforts In Software Engineering to Make a Disproportionate and Meaningful Impact", 2015)

"Software development is a (resource-limited) cooperative game of invention and communication. The primary goal of the game is to deliver useful, working software. The secondary goal, the residue of the game, is to set up for the next game. The next game may be to alter or replace the system or to create a neighboring system." (Alistair Cockburn, "Agile Software Development: The Cooperative Game" 2nd Ed., 2006)

"[…] Software development is a cooperative game, in which the participants help each other in reaching the end of the game - the delivery of software […]" (Alistair Cockburn, "Agile Software Development: The Cooperative Game" 2nd Ed., 2006)

"Heart of Agile is a meme. Heart of Agile is four words stripped down to nothing. It contains only four words – collaborate, deliver, reflect, improve." (Alistair Cockburn, [interview] 2017)

"A key contribution of DevOps was to raise awareness of the problems lingering in how teams interacted (or not) across the delivery chain, causing delays, rework, failures, and a lack of understanding and empathy toward other teams. It also became clear that such issues were not only happening between application development and operations teams but in interactions with many other teams involved in software delivery, like QA, InfoSec, networking, and more." (Matthew Skelton & Manuel Pais, "Team Topologies: Organizing Business and Technology Teams for Fast Flow", 2019)

"An obsession with 'feature delivery' ignores the human-related and team-related dynamics inherent in modern software, leading to a lack of engagement from staff, especially when the cognitive load is exceeded." (Matthew Skelton & Manuel Pais, "Team Topologies: Organizing Business and Technology Teams for Fast Flow", 2019)

"Plans allow us to think through objectives beforehand in the hope of being prepared for delivery. Plans are useful when they preempt conflict, direct efforts in harmony, and align expectations. Plans are not useful when they waste valuable build time or provide a false sense of security, for example, by missing unknown unknowns." (Morgan Evans, "Engineering Manager's Handbook", 2023)

08 November 2007

🏗️Software Engineering: Implementation (Just the Quotes)

"The term architecture is used here to describe the attributes of a system as seen by the programmer, i.e., the conceptual structure and functional behavior, as distinct from the organization of the data flow and controls, the logical design, and the physical implementation." (Gene Amdahl et al, "Architecture of the IBM System", IBM Journal of Research and Development. Vol 8 (2), 1964)

"In computer design three levels can be distinguished: architecture, implementation and realisation; for the first of them, the following working definition is given: The architecture of a system can be defined as the functional appearance of the system to the user, its phenomenology. […] The inner structure of a system is not considered by the architecture: we do not need to know what makes the clock tick, to know what time it is. This inner structure, considered from a logical point of view, will be called the implementation, and its physical embodiment the realisation." (Gerrit A Blaauw, "Computer Architecture", 1972)

"Of course the technological base on which one builds is always advancing. As soon as one freezes a design, it becomes obsolete in terms of its concepts. But implementation of real products demands phasing and quantizing. The obsolescence of an implementation must be measured against other existing implementations, not against unrealized concepts. The challenge and the mission are to find real solutions to real problems on actual schedules with available resources." (Fred P Brooks, "The Mythical Man-Month: Essays", 1975)

"The separation of architectural effort from implementation is a very powerful way of getting conceptual integrity on very large projects." (Fred P Brooks, "The Mythical Man-Month: Essays", 1975)

"Systems with unknown behavioral properties require the implementation of iterations which are intrinsic to the design process but which are normally hidden from view. Certainly when a solution to a well-understood problem is synthesized, weak designs are mentally rejected by a competent designer in a matter of moments. On larger or more complicated efforts, alternative designs must be explicitly and iteratively implemented. The designers perhaps out of vanity, often are at pains to hide the many versions which were abandoned and if absolute failure occurs, of course one hears nothing. Thus the topic of design iteration is rarely discussed. Perhaps we should not be surprised to see this phenomenon with software, for it is a rare author indeed who publicizes the amount of editing or the number of drafts he took to produce a manuscript." (Fernando J Corbató, "A Managerial View of the Multics System Development", 1977)

"The design of a digital system starts with the specification of the architecture of the system and continues with its implementation and its subsequent realisation... the purpose of architecture is to provide a function. Once that function is established, the purpose of implementation is to give a proper cost-performance and the purpose of realisation is to build and maintain the appropriate logical organisation." (Gerrit A Blaauw, "Specification of Digital Systems", Proc. Seminar in Digital Systems Design, 1978)

"With increasing size and complexity of the implementations of information systems, it is necessary to use some logical construct (or architecture) for defining and controlling the interfaces and the integration of all of the components of the system." (John Zachman, "A Framework for Information Systems Architecture", 1987)

"Project failures are not always the result of poor methodology; the problem may be poor implementation. Unrealistic objectives or poorly defined executive expectations are two common causes of poor implementation. Good methodologies do not guarantee success, but they do imply that the project will be managed correctly." (Harold Kerzner, "Strategic Planning for Project Management using a Project Management Maturity Model", 2001)

"Most dashboards fail to communicate efficiently and effectively, not because of inadequate technology (at least not primarily), but because of poorly designed implementations. No matter how great the technology, a dashboard's success as a medium of communication is a product of design, a result of a display that speaks clearly and immediately. Dashboards can tap into the tremendous power of visual perception to communicate, but only if those who implement them understand visual perception and apply that understanding through design principles and practices that are aligned with the way people see and think." (Stephen Few, "Information Dashboard Design", 2006)

"Design is the bridging activity between gathering and implementation of software requirements that satisfies the required needs. […] The fundamental goal of design is to reduce the number of dependencies between modules, thus reducing the complexity of the system. This is also known as coupling; lesser the coupling the better is the design. On the other hand, higher the binding between elements within a module (known as cohesion) the better is the design." (Vasudeva Varma, "Software Architecture: A Case Based Approach", 2009)

"As a general rule, implementations do not just spontaneously combust. Failures tend to stem from the aggregation of many issues. Although some issues may have been known since the early stages of the project (for example, the sales cycle or system design), implementation teams discover the majority of problems during the middle of the implementation, typically during some form of testing." (Phil Simon, "Why New Systems Fail: An Insider’s Guide to Successful IT Projects", 2010)

"Implementation issues are not confined to the data and system realms. On the contrary, many of the problems encountered during a typical implementation stem from people, the roles they are required to play, political issues, and comfort zones." (Phil Simon, "Why New Systems Fail: An Insider’s Guide to Successful IT Projects", 2010)

"Implementing new systems is not like baking a cake. Organizations cannot follow a recipe with the following ingredients: three consultants, six weeks of testing, two training classes, and a healthy dose of project management. Nor do projects bake for six months until complete, after which time everyone enjoys a delicious piece of cake. For all sorts of reasons, a well-conceived and well-run project may fail, whereas a horribly managed project may come in under budget, ahead of schedule, and do everything that the vendor promised at the onset." (Phil Simon, "Why New Systems Fail: An Insider’s Guide to Successful IT Projects", 2010)

"Implementing new systems provides organizations with unique opportunities not only to improve their technologies, but to redefine and improve key business processes. Ultimately, for organizations to consider these new systems successes, the post-legacy environment must ensure that business processes, client end users, and systems work together." (Phil Simon, "Why New Systems Fail: An Insider’s Guide to Successful IT Projects", 2010)

"Pre-implementation, post-implementation, and ongoing data audits are invaluable tools for organizations. Used judiciously by knowledgeable and impartial resources, audits can detect, avoid, and minimize issues that can derail an implementation or cause a live system to fail. Rather than view them as superfluous expenses, organizations would be wise to conduct them at key points throughout the system’s life cycle." (Phil Simon, "Why New Systems Fail: An Insider’s Guide to Successful IT Projects", 2010)

"Agile approaches to software development consider design and implementation to be the central activities in the software process. They incorporate other activities, such as requirements elicitation and testing, into design and implementation. By contrast, a plan-driven approach to software engineering identifies separate stages in the software process with outputs associated with each stage." (Ian Sommerville, "Software Engineering" 9th Ed., 2011)

"A design pattern, and more generally a design, is an abstraction of an implementation. Because the human mind is better at forming abstractions from details, maybe the best way to get a deeper understanding of design patterns is to reverse engineer one from implementation." (Eddie Burris, "Programming in the Large with Design Patterns", 2012)

"A software design pattern is a reusable solution to a reoccurring software design problem. […] A design pattern is not a concrete design or implementation, such as an algorithm that can be used as-is, but rather a gene." (Eddie Burris, "Programming in the Large with Design Patterns", 2012)

"Good architecture provides good interfaces that separate the shear layers of its implementation: a necessity for evolution and maintenance. Class-oriented programming puts both data evolution and method evolution in the same shear layer: the class. Data tend to remain fairly stable over time, while methods change regularly to support new services and system operations. The tension in these rates of change stresses the design." (James O Coplien & Trygve Reenskaug, "The DCI Paradigm: Taking Object Orientation into the Architecture World", 2014)

🏗️Software Engineering: Structure (Just the Quotes)

"Simplicity of structure means organic unity, whether the organism be simple or complex; and hence in all times the emphasis which critics have laid upon Simplicity, though they have not unfrequently confounded it with narrowness of range." (George H Lewes, "The Principles of Success in Literature", 1865)

"Science aims at the discovery, verification, and organization of fact and information [...] engineering is fundamentally committed to the translation of scientific facts and information to concrete machines, structures, materials, processes, and the like that can be used by men." (Eric A Walker, "Engineers and/or Scientists", Journal of Engineering Education Vol. 51, 1961)

"The term architecture is used here to describe the attributes of a system as seen by the programmer, i.e., the conceptual structure and functional behavior, as distinct from the organization of the data flow and controls, the logical design, and the physical implementation." (Gene Amdahl et al, "Architecture of the IBM System", IBM Journal of Research and Development. Vol 8 (2), 1964)

"In computer design three levels can be distinguished: architecture, implementation and realisation; for the first of them, the following working definition is given: The architecture of a system can be defined as the functional appearance of the system to the user, its phenomenology. […] The inner structure of a system is not considered by the architecture: we do not need to know what makes the clock tick, to know what time it is. This inner structure, considered from a logical point of view, will be called the implementation, and its physical embodiment the realisation." (Gerrit A Blaauw, "Computer Architecture", 1972)

"There always is an architecture, whether it is defined in advance - as with modern computers - or found out after the fact - as with many older computers. For architecture is determined by behavior, not by words. Therefore, the term architecture, which rightly implies the notion of the arch, or prime structure, should not be understood as the vague overall idea. Rather, the product of the computer architecture, the principle of operations manual, should contain all detail which the user can know, and sooner or later is bound to know." (Gerrit A Blaauw, "Computer Architecture", 1972)

"A computer program is shaped by its data representation and the statements that determine its flow of control. These define the structure of a program. There is no sharp distinction between expression and organization; it is more a question of scope." (Brian W Kernighan & Phillip J Plauger, "The Elements of Programming Style", 1974)

"Indent to show the logical structure of a program." (Brian W Kernighan & Phillip J Plauger, "The Elements of Programming Style", 1974)

"It is a good rule of thumb that a program should read from top to bottom in the order that it will be executed; if this is not true, watch out for the bugs that often accompany poor structure. Make your programs read from top to bottom." (Brian W Kernighan & Phillip J Plauger, "The Elements of Programming Style", 1974)

"Let the data structure the program." (Brian W Kernighan & Phillip J Plauger, "The Elements of Programming Style", 1974)

"The best documentation for a computer program is a clean structure. It also helps if the code is well formatted, with good mnemonic identifiers and labels (if any are needed), and a smattering of enlightening comments. Flowcharts and program descriptions are of secondary importance; the only reliable documentation of a computer program is the code itself. The reason is simple -whenever there are multiple representations of a program, the chance for discrepancy exists. If the code is in error, artistic flowcharts and detailed comments are to no avail. Only by reading the code can the programmer know for sure what the program does." (Brian W Kernighan & Phillip J Plauger, "The Elements of Programming Style", 1974)

"The beginning of wisdom for a programmer is to recognize the difference between getting his program to work and getting it right. A program which does not work is undoubtedly wrong; but a program which does work is not necessarily right. It may still be wrong because it is hard to understand; or because it is hard to maintain as the problem requirements change; or because its structure is different from the structure of the problem; or because we cannot be sure that it does indeed work." (Michael A Jackson, "Principles of Program Design", 1975)

"The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the air, from air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures. […] Yet the program construct, unlike the poet's words, is real in the sense that it moves and works, producing visible outputs separate from the construct itself. […] The magic of myth and legend has come true in our time. One types the correct incantation on a keyboard, and a display screen comes to life, showing things that never were nor could be." (Fred Brooks, The Mythical Man-Month: Essays, 1975) 

"As the size of software systems increases, the algorithms and data structures of the computation no longer constitute the major design problems. When systems are constructed from many components, the organization of the overall system - the software architecture - presents a new set of design problems. This level of design has been addressed in a number of ways including informal diagrams and descriptive terms, module interconnection languages, templates and frameworks for systems that serve the needs of specific domains, and formal models of component integration mechanisms." (David Garlan & Mary Shaw, "An introduction to software architecture", Advances in software engineering and knowledge engineering Vol 1, 1993)

"As a noun, design is the named (although sometimes unnamable) structure or behavior of a system whose presence resolves or contributes to the resolution of a force or forces on that system. A design thus represents one point in a potential decision space. A design may be singular (representing a leaf decision) or it may be collective (representing a set of other decisions). As a verb, design is the activity of making such decisions. Given a large set of forces, a relatively malleable set of materials, and a large landscape upon which to play, the resulting decision space may be large and complex. As such, there is a science associated with design (empirical analysis can point us to optimal regions or exact points in this design space) as well as an art (within the degrees of freedom that range beyond an empirical decision; there are opportunities for elegance, beauty, simplicity, novelty, and cleverness). All architecture is design but not all design is architecture. Architecture represents the significant design decisions that shape a system, where significant is measured by cost of change." (Grady Booch, "On design", 2006)

"An abstraction is not a module, or an interface, class, or method; it is a structure, pure and simple - an idea reduced to its essential form. Since the same idea can be reduced to different forms, abstractions are always, in a sense, inventions, even if the ideas they reduce existed before in the world outside the software. The best abstractions, however, capture their underlying ideas so naturally and convincingly that they seem more like discoveries." (Daniel Jackson, "Software Abstractions", 2006)

"It is not enough for code to work. Code that works is often badly broken. Programmers who satisfy themselves with merely working code are behaving unprofessionally. They may fear that they don’t have time to improve the structure and design of their code, but I disagree. Nothing has a more profound and long-term degrading effect upon a development project than bad code." (Robert C Martin, "Clean Code: A Handbook of Agile Software Craftsmanship", 2008)

"A good system design is based on a sound conceptual model (architecture). A system design that has no conceptual structure and little logic to its organization is ultimately going to be unsuccessful. Good architecture will address all the requirements of the system at the right level of abstraction." (Vasudeva Varma, "Software Architecture: A Case Based Approach", 2009)

"What can you do to actually make your code tell the truth as clearly as possible? Strive for good names. Structure your code with respect to cohesive functionality, which also eases naming. Decouple your code to achieve orthogonality. Write automated tests explaining the intended behavior and check the interfaces. Refactor mercilessly when you learn how to code a simpler, better solution. Make your code as simple as possible to read and understand." (Peter Sommerlad, [in Kevlin Henney’s "97 Things Every Programmer Should Know", 2010])

"The fundamental assumption underlying all software projects is that software is easy to change. If you violate this assumption by creating inflexible structures, then you undercut the economic model that the entire industry is based on." (Robert C Martin, "The Clean Coder: A code of conduct for professional programmers", 2011)

"The true professional knows that delivering function at the expense of structure is a fool’s errand. It is the structure of your code that allows it to be flexible. If you compromise the structure, you compromise the future." (Robert C Martin,"The Clean Coder: A code of conduct for professional programmers", 2011)

"Unfortunately, all too many projects become mired in a tar pit of poor structure. Tasks that used to take days begin to take weeks, and then months. Management, desperate to recapture lost momentum, hires more developers to speed things up. But these developers simply add to the morass, deepening the structural damage and raising the impediment." (Robert C Martin,"The Clean Coder: A code of conduct for professional programmers", 2011)

"When you cannot concentrate and focus sufficiently, the code you write will be wrong. It will have bugs. It will have the wrong structure. It will be opaque and convoluted. It will not solve the customers’ real problems. In short, it will have to be reworked or redone. Working while distracted creates waste." (Robert C Martin,"The Clean Coder: A code of conduct for professional programmers", 2011)

"Engineering is the art or science of utilizing, directing or instructing others in the utilization of the principles, forces, properties and substances of nature in the production, manufacture, construction, operation and use of things [...] or of means, methods, machines, devices and structures [...]" (Alfred W Kiddle)

07 November 2007

🏗️Software Engineering: Debugging (Just the Quotes)

"As soon as we started programming, we found out to our surprise that it wasn't as easy to get programs right as we had thought. Debugging had to be discovered. I can remember the exact instant when I realized that a large part of my life from then on was going to be spent in finding mistakes in my own programs." (Maurice Wilkes, 1949)

"Everyone knows that debugging is twice as hard as writing a program in the first place. So if you're as clever as you can be when you write it, how will you ever debug it?" (Brian W Kernighan & Phillip J Plauger, "The Elements of Programming Style", 1974)

"When the operation to be done is more complex, write a separate subroutine or function. The ease of later comprehending, debugging, and changing the program will more than compensate for any overhead caused by adding the extra modules." (Brian W Kernighan & Phillip J Plauger, "The Elements of Programming Style", 1974)

"The most effective debugging tool is still careful thought, coupled with judiciously placed print statements." (Brian Kernighan, "Unix for Beginners", 1979) 

"Testing proves a programmer’s failure. Debugging is the programmer’s vindication." (Boris Beizer, "Software Testing Techniques", 1990)

"Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging." (Eric S Raymond, "The Cathedral & the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary", 1999)

"People also underestimate the time they spend debugging. They underestimate how much time they can spend chasing a long bug. With testing, I know straight away when I added a bug. That lets me fix the bug immediately, before it can crawl off and hide. There are few things more frustrating or time wasting than debugging. Wouldn't it be a hell of a lot quicker if we just didn't create the bugs in the first place?" (Martin Fowler, 2002)

"For some reason software developers don’t think of debugging time as coding time. They think of debugging time as a call of nature, something that just has to be done. But debugging time is just as expensive to the business as coding time is, and therefore anything we can do to avoid or diminish it is good." (Robert C Martin, "The Clean Coder: A code of conduct for professional programmers", 2011)

"Continuous deployment is but one of many powerful tools at your disposal for increasing iteration speed. Other options include investing in time-saving tools, improving your debugging loops, mastering your programming workflows, and, more generally, removing any bottlenecks that you identify." (Edmond Lau, "The Effective Engineer: How to Leverage Your Efforts In Software Engineering to Make a Disproportionate and Meaningful Impact", 2015)

"Debugging is known as an open-ended sort of activity, and even seasoned programmers expect variable completion times when  faced with this type of task."  (Laurent Bossavit, "The Leprechauns of Software Engineering", 2015)

"It’s wishful thinking to believe that all the code we write will be bug-free and work the first time. In actuality, much of our engineering time is spent either debugging issues or validating that what we’re building behaves as expected. The sooner we internalize this reality, the sooner we will start to consciously invest in our iteration speed in debugging and validation loops." (Edmond Lau, "The Effective Engineer: How to Leverage Your Efforts In Software Engineering to Make a Disproportionate and Meaningful Impact", 2015)

06 November 2007

🏗️Software Engineering: Teams (Just the Quotes)

"A baseball manager recognizes a nonphysical talent, hustle, as an essential gift of great players and great teams. It is the characteristic of running faster than necessary, moving sooner than necessary, trying harder than necessary. It is essential for great programming teams, too. Hustle provides the cushion, the reserve capacity, that enables a team to cope with routine mishaps, to anticipate and forfend minor calamities. The calculated response, the measured effort, are the wet blankets that dampen hustle. As we have seen, one must get excited about a one-day slip. Such are the elements of catastrophe." (Fred P Brooks, "The Mythical Man-Month: Essays", 1975)

"People who feel untrusted have little inclination to bond together into a cooperative team." (Tom DeMarco & Timothy Lister, "Peopleware: Productive Projects and Teams", 1987)

"Whether you call it a 'team' or an 'ensemble' or a 'harmonious work group' is not what matters; what matters is helping all parties understand that the success of the individual is tied irrevocably to the success of the whole." (Tom DeMarco & Timothy Lister, "Peopleware: Productive Projects and Teams", 1987)

"The obsession with methodologies in the workplace is another instance of the high-tech illusion. It stems from the belief that what really matters is the technology. [...] Whatever the technological advantage may be, it may come only at the price of a significant worsening of the team's sociology." (Tom DeMarco & Timothy Lister, "Peopleware", 1987)

"Even when you have skilled, motivated, hard-working people, the wrong team structure can undercut their efforts instead of catapulting them to success. A poor team structure can increase development time, reduce quality, damage morale, increase turnover, and ultimately lead to project cancellation." (Steve McConnell, "Rapid Development", 1996)

"Software projects fail for one of two general reasons: the project team lacks the knowledge to conduct a software project successfully, or the project team lacks the resolve to conduct a project effectively." (Steve McConnell, "Software Project Survival Guide", 1997)

"No project can succeed when the team members have no commitment to the plan, so the first rule of project planning is that the people who must do the work should help plan that part of the project. You will not only gain their commitment to the plan, but also most likely cover all of the important issues that you may individually have forgotten."(James P Lewis, "Project Planning, Scheduling, and Control" 3rd Ed., 2001)

"Note that a project always begins as a concept, and a concept is usually a bit fuzzy. Our job as a team is to clarify the concept, to turn it into a shared understanding that the entire team will accept. It is failure to do this that causes many project failures." (James P Lewis, "Project Planning, Scheduling, and Control" 3rd Ed., 2001)

"Successful software development is a team effort - not just the development team, but the larger team consisting of customer, management and developers. [...] Every software project needs to deliver business value. To be successful, the team needs to build the right things, in the right order, and to be sure that what they build actually works." (Ron Jeffries, "Extreme Programming Installed", 2001)

"Failure usually results from a lack of a common approach to accomplish the work as a team. Inadequate leadership fails to create the environment in which teams can flourish. Furthermore, potential team members are seldom trained in how to share their efforts to accomplish team goals. The team may also assume they know more about teamwork than they actually do. So we need to be able to differentiate between superficial teamwork and the real thing." (Kevin Forsberg et al, "Visualizing Project Management: Models and frameworks for mastering complex systems" 3rd Ed., 2005)

"Nothing has a more profound and long-term degrading effect upon a development project than bad code. Bad schedules can be redone, bad requirements can be redefined. Bad team dynamics can be repaired. But bad code rots and ferments, becoming an inexorable weight that drags the team down." (Robert C Martin, "Clean Code: A Handbook of Agile Software Craftsmanship", 2008)

"You should choose a set of simple rules that govern the format of your code, and then you should consistently apply those rules. If you are working on a team, then the team should agree to a single set of formatting rules and all members should comply." (Robert C Martin, "Clean Code: A Handbook of Agile Software Craftsmanship", 2008)

"Teams should be able to act with the same unity of purpose and focus as a well-motivated individual." (Bill Gates, "Business @ the Speed of Thought: Succeeding in the Digital Economy", 2009)

"Coding standards are rules, sometimes relatively arbitrary, that define the coding styles and conventions that are considered acceptable within a team or organization. In many cases, agreeing on a set of standards, and applying them, is more important than the standards themselves." (John F Smart, "Jenkins: The Definitive Guide", 2011)

"Few would deny the importance of writing quality code. High quality code contains less bugs, and is easier to understand and easier to maintain. However, the precise definitions of code quality can be more subjective, varying between organizations, teams, and even individuals within a team." (John F Smart, "Jenkins: The Definitive Guide", 2011)

"One of the worst symptoms of a dysfunctional team is when each programmer builds a wall around his code and refuses to let other programmers touch it." (Robert C Martin,"The Clean Coder: A code of conduct for professional programmers", 2011)

"Automation is an essential backbone of DevOps. Automation is the use of solutions to reduce the need for human work. Automation can ensure that the software is built the same way each time, that the team sees every change made to the software, and that the software is tested and reviewed in the same way every day so that no defects slip through or are introduced through human error." (Michael Hüttermann et al, "DevOps for Developers", 2013)

"Conflicts between development and operations teams often originate from time pressures. Typically, a new software release must be deployed quickly. Another scenario that requires operations team to react quickly is when the system is down, and restoring it quickly becomes the highest priority. Th is situation often leads to a blame game where each side accuses the other of causing the problem." (Michael Hüttermann et al, "DevOps for Developers", 2013)

"Essential to improving collaboration is the alignment of incentives across teams as well as the application of shared processes and tools. The main attributes of aligned incentives include a shared definition of quality for the whole project or company and a commitment to it. Aligned with defined quality attributes, visibility and transparency can help to foster collaboration. Incentives must treat the development and operations groups as one team. That is, they should be rewarded for developing many changes that are stable and shipped."(Michael Hüttermann et al, "DevOps for Developers", 2013)

"The problem is that we cannot infer variations in individual productivity from data collected at the team level: we do not have an adequate theory of how a team’s productivity results from the aggregation of individual abilities, and in particular we cannot assume that a team’s output is a linear sum of individual 'productivities'." (Laurent Bossavit, "The Leprechauns of Software Engineering", 2015)

"There is common but flawed notion in enterprise IT circles that maintenance work requires less skill than full-scale development. As a result, project sponsors looking to reduce cost opt for a different team of lower-cost people for maintenance work. This is false economy. It hurts the larger business outcome and reduces IT agility." (Sriram Narayan, "Agile IT Organization Design: For Digital Transformation and Continuous Delivery", 2015)

"Any software project must have a technical leader, who is responsible for all technical decisions made by the team and have enough authority to make them. Responsibility and authority are two mandatory components that must be present in order to make it possible to call such a person an architect." (Yegor Bugayenko, "Code Ahead", 2018)

"Just by making the architect role explicit, a team can effectively resolve many technical conflicts." (Yegor Bugayenko, "Code Ahead", 2018)

"To make technical decisions, a result-oriented team needs a strong architect and a decision making process, not meetings." (Yegor Bugayenko, "Code Ahead", 2018)

"A key contribution of DevOps was to raise awareness of the problems lingering in how teams interacted (or not) across the delivery chain, causing delays, rework, failures, and a lack of understanding and empathy toward other teams. It also became clear that such issues were not only happening between application development and operations teams but in interactions with many other teams involved in software delivery, like QA, InfoSec, networking, and more." (Matthew Skelton & Manuel Pais, "Team Topologies: Organizing Business and Technology Teams for Fast Flow", 2019)

"An obsession with 'feature delivery' ignores the human-related and team-related dynamics inherent in modern software, leading to a lack of engagement from staff, especially when the cognitive load is exceeded." (Matthew Skelton, "Team Topologies: Organizing Business and Technology Teams for Fast Flow", 2019)

"Organizations that rely too heavily on org charts and matrixes to split and control work often fail to create the necessary conditions to embrace innovation while still delivering at a fast pace. In order to succeed at that, organizations need stable teams and effective team patterns and interactions. They need to invest in empowered, skilled teams as the foundation for agility and adaptability. To stay alive in ever more competitive markets, organizations need teams and people who are able to sense when context changes and evolve accordingly." (Matthew Skelton & Manuel Pais, "Team Topologies: Organizing Business and Technology Teams for Fast Flow", 2019)

"Teams are always works in progress, but they are also your best shot at delivering value continuously and sustainably by aligning them with the business. Ideally, teams should be long lived and autonomous, with engaged team members. However, teams don’t live in isolation. They need to understand how and when to interact with each other. And these team interactions need to evolve over time to support the distinct phases of discovery and execution that products and technology go through during their lifetimes." (Matthew Skelton & Manuel Pais, "Team Topologies: Organizing Business and Technology Teams for Fast Flow", 2019)

"Teams take time to form and be effective. Typically, a team can take from two weeks to three months or more to become a cohesive unit. When (or if) a team reaches that special state, it can be many times more effective than individuals alone. If it takes three months for a team to become highly effective, we need to provide stability around and within the team to allow them to reach that level." (Matthew Skelton & Manuel Pais, "Team Topologies: Organizing Business and Technology Teams for Fast Flow", 2019)

"Programming is the immediate act of producing code. Software engineering is the set of policies, practices, and tools that are necessary to make that code useful for as long as it needs to be used and allowing collaboration across a team." (Titus Winters, "Software Engineering at Google: Lessons Learned from Programming Over Time", 2020)

"Engineering managers have a responsibility to optimize their teams. They improve engineering workflows and reduce dependencies and repetitive tasks. Self-sustaining teams minimize dependencies that hinder them in their efforts to achieve their objectives. Scalable teams minimize software delivery steps and eliminate bottlenecks. The mechanisms to achieve this may include the use of tools, conventions, documentation, processes, or abstract things such as values and principles. Any action that produces a tangible improvement in the speed, reliability, or robustness of your team’s work is worth your consideration." (Morgan Evans, "Engineering Manager's Handbook", 2023)

"In a workplace setting, accountability is the willingness to take responsibility for one’s actions and their outcomes. Accountable team members take ownership of their work, admit their mistakes, and are willing to hold each other accountable as peers." (Morgan Evans, "Engineering Manager's Handbook", 2023)

"Systems architecture is the portion of any project over which the engineering team has the most control. This design is usually less of a collaboration between different functions and more clearly in the domain of engineers. As such, engineering managers have a high responsibility to own this process and its decisions. To produce the best decisions possible, you must have the right decision-building blocks: complete information to work from and a structured methodology to guide you." (Morgan Evans, "Engineering Manager's Handbook", 2023)

"One of the great enemies of design is when systems or objects become more complex than a person - or even a team of people - can keep in their heads. This is why software is generally beneath contempt." (Bran Ferren)

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Koeln, NRW, Germany
IT Professional with more than 25 years experience in IT in the area of full life-cycle of Web/Desktop/Database Applications Development, Software Engineering, Consultancy, Data Management, Data Quality, Data Migrations, Reporting, ERP implementations & support, Team/Project/IT Management, etc.